Have a 3D printer but find design software frustrating? OpenSCAD flips the script: instead of dragging shapes around, you write simple code that describes exactly what you want. It sounds odd, but it's faster, more precise, and far more flexible than mouse-driven CAD.
By the end of this guide, you'll have designed and exported your first custom 3D object.
cube([20, 30, 10]); and you get a perfect 20×30×10mm box.AI assistants are exceptionally good at OpenSCAD because it's a scripting language with predictable patterns. ChatGPT, Claude, and Copilot can generate, modify, and debug scripts on demand.
Just ask things like:
You don't need to memorize every function. Learn enough to read and tweak AI-generated code, then let AI handle the heavy lifting.
Download it at openscad.org/downloads.html for Windows, Mac, or Linux. Package manager shortcuts:
| Platform | Command |
|---|---|
| Windows (Chocolatey) | choco install openscad |
| macOS (Homebrew) | brew install --cask openscad |
| Ubuntu/Debian | sudo apt-get install openscad |
Verify it works: Open OpenSCAD, type cube(20);, press F5. A 20mm cube appears. You just made a 3D model.
width = 50;
length = 70;
height = 30;
cube([width, length, height]);
width = 50; length = 70; height = 30;
wall = 2;
difference() {
cube([width, length, height]);
translate([wall, wall, wall])
cube([width - wall*2, length - wall*2, height]);
}
difference() subtracts everything after the first object from the first object. The translate moves the inner box 2mm in on all sides.
width = 50; length = 70; height = 30;
wall = 2; radius = 3; $fn = 50;
difference() {
translate([radius, radius, 0])
minkowski() {
cube([width - radius*2, length - radius*2, height - 1]);
cylinder(r=radius, h=1);
}
translate([wall, wall, wall])
cube([width - wall*2, length - wall*2, height]);
}
minkowski() "inflates" the cube by the corner radius — like rounding padding on a CSS box.
Press F6, wait for it to finish, then File > Export > Export as STL. Print open-side up at 0.2mm layers, 15–20% infill.
// Shapes
cube([20, 30, 10]); // width, depth, height
cylinder(h=20, r=5); // or use d=10 for diameter
sphere(r=10);
// Move & rotate
translate([10, 0, 0]) cube(5);
rotate([0, 0, 45]) cube(10);
// Combine, subtract, intersect
union() { cube(10); translate([8,0,0]) cube(10); }
difference() { cube(20); translate([10,10,0]) cylinder(h=25, r=3); }
intersection() { cube(20); sphere(r=12); }
Always extend holes beyond the surface — it prevents rendering artifacts:
// Good: hole starts -1 below and extends +1 above
translate([10, 10, -1])
cylinder(h=7, r=2); // Box is only 5mm tall
Control smoothness with $fn — use low values while designing (fast), high for final render:
$fn = 30; // Preview
$fn = 100; // Final render
| Rule | Why |
|---|---|
| Walls ≥ 2mm | Thinner walls crack |
| Add 0.2–0.4mm tolerance to holes | Printed parts shrink slightly |
| Overhangs ≤ 45° | Steeper angles need supports |
| Bridges ≤ 20–30mm | Longer spans sag |
| Use variables, never raw numbers | Makes designs instantly adjustable |
"Object is not a valid 2-manifold" — objects don't quite overlap, or walls have zero thickness. Extend all subtractions beyond boundaries.
Model looks blocky — add $fn = 100; at the top of your file.
Parts don't fit — add tolerance: hole_size = peg_size + 0.3;
Stuck? Paste your code into an AI and ask. It's surprisingly good at this.
The best first project is something you actually need. Pick a small organizer, a cable clip, a phone stand — something useful. You'll have it designed in an hour and printing by tonight.